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Speaker A:I’d like a beer.Speaker B:Certainly sir, ( )



A.I’ll take it. B.what can I get you? C.did you have a busy day? D.I’ll get that straight away.

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ve="" already="" suspected:="" young="" boys="" who="" play="" video="" games="" do="" worse="" on="" tests="" than="" children="" don’t.="" researchers="" followed="" 64="" from="" the="" ages="" of="" 6="" to="" 9="" for="" four="" months="" discovered="" that="" those="" received="" a="" new="" playstation="" ii="" gaming="" system="" earned="" lower="" reading="" and="" writing="" test="" scores="" d not="" get="" game="" player.="" this="" comes="" heels="" another="" recently="" reported="" study="" about="" games,="" which="" concluded="" kids="" violent="" become="" more="" aggressive="" less="" caring="" ―="" regardless="" age,="" sex="" or="" culture="" people="" don't="" these="" games. The study on the effects of video games on schoolwork was conducted by Denison University associate professors Rebert Weis and Brittany Cerankosky, who graduated from Denison in 2008. It is called "Effects of Video-Game Ownership on Young Boys' Academic and Behavioral Functioning", and will be published in Psychological Science. Boys who received the system also showed greater teacher-reported academic problems at follow-up than children in the comparison group. The researchers followed 64 young boys over four months. Parents of the 64 were promised a PlayStation II gaming system in exchange for their participation, plus three E rated games. But half the families were given the video gaming system immediately and half were promised it after four months. The children underwent a battery of tests before and after the four months and parents and teachers answered questions about how the boys behaved in school and at home.The conclusions show that, boys who were the first to get the Play Stations spent more time playing video games than the boys who didn't get it immediately—39.3 minutes versus 9.3 minutes. (The boys who didn't get the gaming system right away played at a friend's house). Boys who were given the Play Stations right away spent 18.2 minutes a day in after-school academic activities versus 31.6 minutes for the kids who weren't. The boys who had the video games immediately achieved lower reading and writing test scores than those who didn't. But the Play Stations seemed to have no effect on the boys' math and problem solving skills.Cerankosky said in a statement on the Denison University Web site that there isn’t "necessarily something inherent in video games that negatively affect kids." "It's an activity that detracts from time that could be spent on school work,” she said. If you are wondering why we needed a study to tell us that, the researchers say that conventional wisdom is not always accurate, and it is important to prove such beliefs through experimentation.

1.The first paragraph implies that Evaluation is needed before buying children video games. T/F2.According to researchers, a new PlayStation II gaming system helped students improve their reading and writing test scores. T/F3.The effect on young girls who play violent video games proves to be less serious than that on young boys who play the same violent video games. T/F4.The two researchers on the effects of video games on schoolwork are Denison University graduates. T/F5.Parents of the 64 boys who were chosen for the study were immediately given a PlayStation II gaming system in exchange for their participation. T/F6.The 64 boys chosen were given a series of tests before and after the four-months research. T/F7.The boys who didn't get the gaming system right away played at a friend's house, but they played it for a much shorter time. T/F8.The boys who had the video games immediately achieved much lower test scores on math than those who didn't. T/F9.The study shows if kids spent the time on schoolwork that they wasted on games, they could do better on reading and writing. T/F10.The researchers say that conventional wisdom is not always correct. T/F

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Researchers are trying to tell parents something about what kinds of video games children should be playing and how much time they should spend doing it. A new st

s="" ingenuity.="" the="" egyptians="" invented="" 365(3).="" calendar="" in="" response(4)the="" nile's="" annual="" flooding.="" babylonians,="" who="" were="" among="" (5)most="" famous="" law-makers(6)antiquity,="" devised="" edicts="" regulating="" water="" usage.="" inspired="" chinese="" (7)build="" a="" 1,000="" mile="" canal,="" complex="" system(8),="" after="" nearly="" 2,500="" years,="" (9)still="" partly="" use="" and="" still="" commands="" awe="" of="" engineers.="" but="" ancients="" never="" found="" complete="" solutions(10)their="" problems.="" hwang="" ho,="" or="" yellow="" river="" is="" also="" known(11)"china's="" sorrow";="" it="" so="" erratic="" dangerous(12)in="" single="" flood="" has="" caused="" million="" deaths.="" floods="" hazarded="" great="" civilization="" indus="" valley,="" inadequate="" drainage="" ruined="" much(13)its="" land.today(14)dominates="" man="" as="" always="" has(15).its="" presence="" continues="" to="" govern="" location="" his="" homes="" cities;="" its="" tempestuous="" variability="" can="" kill(16)or="" herds="" crops;="" routes="" link="" him="" to(17)fellows;="" immense="" value="" may="" add(18).="" already="" dangerous="" political="" conflicts.="" there="" are="" many="" examples(19)this="" our(20)time. '>

Fill each of the numbered blanks in the following passage with one suitable word.From the beginning, water has furnished man with a source of food and a highway to travel upon. The first arose(1)water was a dominant element in the environment, a challenge(2)man's ingenuity. The Egyptians invented the 365(3). calendar in response(4)the Nile's annual flooding. The Babylonians, who were among (5)most famous law-makers(6)antiquity, devised edicts regulating water usage. Water inspired the Chinese (7)build a 1,000 mile canal, a complex system(8), after nearly 2,500 years, (9)still partly in use and still commands the awe of engineers. But the ancients never found complete solutions(10)their water problems. The Hwang Ho, or Yellow River is also known(11)"China's Sorrow"; it is so erratic and dangerous(12)in a single flood it has caused million deaths. Floods hazarded the great civilization of the Indus River valley, and inadequate drainage ruined much(13)its lanD.Today(14)dominates man as it always has(15).Its presence continues to govern the location of his homes and cities; its tempestuous variability can kill(16)or his herds or his crops; its routes link him to(17)fellows; its immense value may add(18). already dangerous political conflicts. There are many examples(19)this in our(20)time.

Human societies the world over have confronted the same existential problems and have come to remarkably( )solutions, differing only in superficial details.



A.identical B.diverse C.varied D.similar

There is not the woman born who desires to eat the bread of dependence, no matter from the hand of father, husband, or brother; for any one who does so eat her bread places herself in the power of the person( )she takes it.



A.whether they be.... from which B.whether it be...from whom C.would they be....from whom D.would it be…from which

His ideas are invariably condemned as( )by his colleagues.



A.imaginative B.ingenious C.impractical D.denied
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